* * * Форумы на Наша-Life THREAD * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THREAD : Компиляция... Started at 15-04-2005 10:53 by $u$lik Visit at https://bbs.dods.ru/showthread.php?threadid=15323 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : $u$lik Date : 15-04-2005 10:53 Title : Компиляция... проблема в том что со вчерашнего дня при компиляции выдается строка: [COLOR=darkred]No vis information, direct lighting only.[/COLOR] после компиляции запускаю карту а Light_enviroment отсутствует, т.е. освещение только спотами...:( Предлгайте свои решения проблемы...:) только не молчите... :( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : VDm Date : 15-04-2005 10:56 При компиляции включай VIS... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : $u$lik Date : 15-04-2005 11:03 в том то и дело, что VIS включен ! :( теперь при компиляции любой карты такая проблема... :( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : orcan Date : 15-04-2005 11:19 Помогите пожалуйста,карты не компилируются вообще.При установке ссдк компиляторы где должны находится? Я их не нашел, копировал с беты,кинул в папку с ссдк,прописал пути к ним в ХАММЕРЕ. теперь при компилляции пишет вот что: ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\22222166\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\Games\HalfLife2\hl2" "c:\games\halflife2\hl2\maps\ii" Valve Software - vbsp.exe (Sep 25 2003) Unknown option "-game" ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\22222166\sourcesdk\bin\vvis.exe" ** Parameters: -fast -game "c:\Games\HalfLife2\hl2" "c:\games\halflife2\hl2\maps\ii" Valve Software - vvis.exe (Sep 25 2003) fastvis = true Unknown option "-game" ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\22222166\sourcesdk\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "c:\Games\HalfLife2\hl2" "c:\games\halflife2\hl2\maps\ii" Valve Software - vrad.exe (Sep 25 2003) ----- Radiosity Simulator ---- usage: vrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-proj file] [-maxlight n] [-threads n] [-lights file] [-extra] [-smooth n] [-dlightmap] [-fast] [-blendsamples] [-lowpriority] [-maxdispsamplesize] [-StopOnExit] [-mpi] bspfile ** Executing... ** Command: Copy File ** Parameters: "c:\games\halflife2\hl2\maps\ii.bsp" "c:\Games\HalfLife2\hl2\maps\ii.bsp" ** Executing... ** Command: "C:\Games\HalfLife2\Laun.exe" ** Parameters: -allowdebug -game "c:\Games\HalfLife2\hl2" +map "ii" помогите начинающему мапперу...... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : [HC]HUNTER Date : 15-04-2005 14:23 В лицензии все сложено так: C:\Program Files\Valve\Steam\SteamApps\[b]<...steam_user...>[/b]\sourcesdk\bin Именно тут и живут компиляторы (в папке bin). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : $u$lik Date : 16-04-2005 18:50 вопщем вот : [CODE]** Executing... ** Command: "c:\Program Files\Valve\Steam\SteamApps\suslik713\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\suslik713\HalfLife2\cstrike" "C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado" Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: C:\Program Files\Valve\Steam\SteamApps\suslik713\HalfLife2\cstrike\materials Loading C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity info_player_counterterrorist (-816.00 -1200.00 -416.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_06... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (268209 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (503925 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado.bsp 3 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2 ** Executing... ** Command: "c:\Program Files\Valve\Steam\SteamApps\suslik713\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\suslik713\HalfLife2\cstrike" "C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\program files\valve\steam\steamapps\suslik713\counter-strike source\cstrike\maps\cs_tornado.bsp reading c:\program files\valve\steam\steamapps\suslik713\counter-strike source\cstrike\maps\cs_tornado.prt LoadPortals: couldn't read c:\program files\valve\steam\steamapps\suslik713\counter-strike source\cstrike\maps\cs_tornado.prt ** Executing... ** Command: "c:\Program Files\Valve\Steam\SteamApps\suslik713\sourcesdk\bin\vrad.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\suslik713\HalfLife2\cstrike" "C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado" Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\suslik713\counter-strike source\cstrike\maps\cs_tornado.bsp No vis information, direct lighting only. 2583 faces 196312 square feet [28268992.00 square inches] 3 displacements 23726 square feet [3416632.25 square inches] 26 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (89) Build Patch/Sample Hash Table(s).....Done<0.0180 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 409/8192 4908/98304 ( 5.0%) brushsides 2759/65536 22072/524288 ( 4.2%) planes 1292/65536 25840/1310720 ( 2.0%) vertexes 4306/65536 51672/786432 ( 6.6%) nodes 1736/65536 55552/2097152 ( 2.6%) texinfos 491/12288 35352/884736 ( 4.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 867/0 17340/0 ( 0.0%) disp_tris 1536/0 3072/0 ( 0.0%) disp_lmsamples 57866/0 57866/0 ( 0.0%) faces 2583/65536 144648/3670016 ( 3.9%) origfaces 1576/65536 88256/3670016 ( 2.4%) leaves 1767/65536 98952/3670016 ( 2.7%) leaffaces 3242/65536 6484/131072 ( 4.9%) leafbrushes 859/65536 1718/131072 ( 1.3%) surfedges 18972/512000 75888/2048000 ( 3.7%) edges 11421/256000 45684/1024000 ( 4.5%) worldlights 26/8192 2288/720896 ( 0.3%) waterstrips 310/32768 3100/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5385/65536 10770/131072 ( 8.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 773948/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 38827/393216 ( 9.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4202 ( 0.0%) pakfile [variable] 19985/0 ( 0.0%) Win32 Specific Data: physics [variable] 268209/4194304 ( 6.4%) ==== Total Win32 BSP file data space used: 1855521 bytes ==== Linux Specific Data: physicssurface [variable] 503925/6291456 ( 8.0%) ==== Total Linux BSP file data space used: 2091237 bytes ==== Total triangle count: 7353 Writing c:\program files\valve\steam\steamapps\suslik713\counter-strike source\cstrike\maps\cs_tornado.bsp 1 minute, 31 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\suslik713\counter-strike source\cstrike\Maps\cs_tornado.bsp" "C:\Program Files\Valve\Steam\SteamApps\suslik713\HalfLife2\cstrike\maps\cs_tornado.bsp"[/CODE] правил карту МоНаХ'а ( текстуры поставил боле-менее похожие ), откомпилилась нормально без проблем... :confused: Если же карту делаю сначала, то компилить дневной свет отказывается... Help... :(:eek: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : МоНаХ Date : 17-04-2005 03:29 Хм... а разве настройки для компилятора в карте сохраняются? попробуй ресни ссдка. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : $u$lik Date : 17-04-2005 07:14 вопщем я понял в чем загвоздка: когда используешь текстуру [COLOR=darkred]toolsnodraw[/COLOR] появляется такая ошибка :( , я менял на всей карте ее на [COLOR=darkred]toolstriger[/COLOR] компилит отлично, [COLOR=darkred]НО[/COLOR] возникает проблема как быть с func_breakable_surf и другими ентитями которые требуют [COLOR=darkred]toolsnodraw[/COLOR]???... :( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The messages has been download from Форумы на Наша-Life at https://bbs.dods.ru at 09.09.2024 04:40:07