Декомпилирую и компилирую обратно w_model
При входе на локальный сервер выдаёт ошибку:
Counter-Strike: Source
Map: cs_italy
Players: 1 / 32
Build: 3398447
Server Number: 1
The server is using sv_pure 0. (Enforcing consistency for select files only)
Model models\weapons\w_rif_m4a1_silencer.mdl exceeds maxs (34.0 29.1 8.0 vs. 44.0 16.0 19.0)
Server is enforcing model bounds:
models\weapons\w_rif_m4a1_silencer.mdl
Host_Error: Server is enforcing model bounds: models\weapons\w_rif_m4a1_silencer.mdl
Dropped Elit from server (
Server is enforcing model bounds: models\weapons\w_rif_m4a1_silencer.mdl)
Что мне нужно в gc файле вписать, чтобы не было ошибки?
Цитата:$modelname "weapons\w_rif_m4a1_silencer.mdl"
$model "studio" "w_rif_m4a1_silencer.smd"
$cdmaterials "models\weapons\v_models\AKM\"
$hboxset "default"
$hbox 0 "ValveBiped.weapon_bone" -1.578 -7.680 -14.347 2.349 3.408 26.645
$hbox 0 "ValveBiped.weapon_bone_Clip" -0.641 -4.256 -1.669 0.534 3.229 2.465
$hbox 0 "ValveBiped.Silencer" -0.603 -0.596 -1.180 0.581 0.622 4.142
// Model uses material "AKM.vmt"
// Model uses material "AKMwood.vmt"
// Model uses material "AKMmag.vmt"
// Model uses material "PBS1.vmt"
// Model uses material "762.vmt"
$attachment "muzzle_flash" "ValveBiped.flash" 0.60 -0.30 1.00 rotate -90.00 -0.00 0.00
$attachment "muzzle_flash_silencer" "ValveBiped.flash_silencer" 0.60 -0.30 5.00 rotate -90.00 -0.00 0.00
$attachment "L_Hand_Attach" "ValveBiped.L_hand_attach" 4.00 5.00 3.00 rotate -90.00 0.00 0.00
$surfaceprop "weapon"
$keyvalues { prop_data { "base" "Metal.Small" } }
$illumposition 11.975 0.965 1.683
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
З.Ы. Только не советуйте вот это: Это не решение, а уловка.
http://cs-mapping.com.ua/forum/show...amp;postcount=2