Здравствуйте
Пытаюсь конвертировать модель оружия из мода для Half-Life в Half-Life: Source. Руководствуюсь статьей с developer . valvesforware . com - "Porting Goldsource content to Source"
Экспортировал текстуры, создал .vtf и .vmt файлы, декомпилировал .mdl модель в несколько .smd + один .qc файлы.
Никак не могу компилировать... Проблема наверное в .qc файле.
В общем помогите пожалуйста -_-
.qc файл:
code:
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
v_9mmar.mdl
Original internal name:
"v_9mmar.mdl"
==============================================================================
*/
$modelname "models\v_9mmar.mdl"
$cd "D:\Games\Action\Steam\SteamApps\SourceMods\Op4RedxSrc\v_9mmAR\models\hl2model"
$cdmaterials "materials\models\v_9mmAR"
$scale 1.0
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "studio" "Group1"
$body "studio" "Group2"
$body "studio" "Group3"
$body "studio" "Group4"
$body "studio" "new_v_mp5_hands_reference"
// 1 attachment(s)
$attachment 0 "Bone02" 0.820000 -7.000000 -15.000000
// 8 hit box(es)
$hbox 0 "Bip01 R Hand" 0.000000 -1.130000 -1.830000 3.790000 0.780000 1.930000
$hbox 0 "Bone01" -1.600000 -9.840000 -12.740000 1.170000 2.440000 3.520000
$hbox 0 "Bone03" -0.920000 -1.190000 -4.730000 0.100000 5.750000 0.220000
$hbox 0 "Bip01 L Hand" 0.000000 -1.130000 -1.930000 3.789472 0.780000 1.830000
$hbox 0 "Bip01 L Finger0" 0.000000 -0.850000 -0.450000 2.500000 0.460000 1.160000
$hbox 0 "L_Arm_bone" -1.480000 -2.850000 -3.090000 2.800000 2.200000 8.850000
$hbox 0 "Bip01 R Finger0" 0.000000 -0.840000 -1.160000 2.510000 0.460000 0.450000
$hbox 0 "R_Arm_bone" -2.640000 -2.850000 -3.060000 1.660000 2.210000 8.860000
// 8 animation sequence(s)
$sequence "longidle" "longidle" fps 0
$sequence "idle1" "idle1" fps 15
$sequence "grenade" "grenade" fps 45
$sequence "reload" "reload" fps 34 {
{ event 5004 5 "weapons/m4_magout.wav" }
{ event 5004 24 "weapons/m4_magin.wav" }
{ event 5004 46 "weapons/m4_catch.wav" }
}
$sequence "deploy" "deploy" fps 25
$sequence "shoot_1" "shoot_1" fps 30 { event 5001 0 "20" }
$sequence "shoot_2" "shoot_2" fps 30 { event 5001 0 "20" }
$sequence "shoot_3" "shoot_3" fps 30 { event 5001 0 "20" }
// End of QC script.
(в статье написано исправить два значения, это я сделал. видимо этого недостаточно)